I especially live for the skin in this game. (Side-quest progression bugs, due to an NPC not going where they're supposed to, cleared after reloading my save, and the rest of the bugs were camera or lighting-related, with music overlapping sometimes, plus some pop-in that's since been reduced by the patch.)Ĭharacters are almost always just as gorgeous as their surroundings. It's not an entirely bug-free journey at this point, but I consider most bugs I encountered to be minor and most should be fixed with the day one patch that arrived towards the end of the review period. I often made my own quiet moments - coming up to a star-studded sky after a night swim, or watching trees sway in a storm for a while before moving to the next objective. I got a lot of enjoyment from just discovering each new part of it and taking it in. Here's megafan Zoe's (spoiler free) take on Horizon Forbidden West. However, in most cases these intended improvements don't actually improve a lot. I can recognise and appreciate that Guerrilla made attempts to address some common criticisms of the first game. Since this is a sequel, it feels fair to ask whether Forbidden West improves on elements that could have done with improving. What I'm interested in, however, is change. Someone made this, and you can walk around in it!Īll of these elements worked well before, and I expect many players to embrace Forbidden West just as they did in 2017 because of them. In truth, I can't calm down about the way Forbidden West looks.
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